What interested you about creating a word-based puzzle game? Aside from software, I developed a couple of helper tools in spreadsheets and Unity to generate puzzles and quickly organize clues. The sound and music were gradually reproduced in FL Studio. Zarov: The game was made in Unity, and most of the UI was designed in Figma, Photoshop, or on paper. What development tools were used to build your game? Making the digital version seemed like the logical next step to keep playing this game at a higher level. A greater percentage of my time was devoted to thinking about the rules rather than thinking about the puzzle. Given the rules, however, it was really difficult to keep track of the game state in longer puzzles. Zarov: I started developing this after a few weeks of playing it in my head and on paper during commutes. How did you come up with the concept for Letter Lattice ? Outside of school, I’ve done a lot of level and puzzle design, setting up crosswords, sudoku, and using level editors in my favorite video games. Now, I’m majoring in game design at New York University, working mostly independently on puzzle and action games. It was super primitive, but definitely played a huge part in inspiring my career path. Zarov: I started making games when I was very young, using the drag-and-drop engine GameSalad to publish a shoot’em up called The Dodger. In a Letter Lattice puzzle, each word in a finished grid has just one letter different from the word before it, for example: DOG -> DO T -> TA D -> CAT Who are you, and what was your role in developing Letter Lattice ?Įthan Zarov, Letter Lattice developer: My name is Ethan Zarov and I am the solo developer and designer of Letter Lattice, a game about weaving together chains of anagrams. Meaning they are all available for hire on for one on one project help with your future projects you dive into.Word puzzle game Letter Lattice, which was nominated for Best Student Game at this year's IGF Awards, has players changing a single letter at a time in order to move between two connected words.Įthan Zarov sat down with Game Developer to talk about the importance of a striking font when creating a word game, the tools they made in order to create satisfying puzzles from the high number of possible answers, and the nuances of building a good tutorial when making a puzzle game like this. Be sure to follow the instructors in this course or join the mailing list at to be notified of the next courses we put together.Īlso All of the instructors listed in this course are GS Helpers. We look forward to creating some original classes for you guys in the future. Creating this class was an Afterthought to the webinar we did a few months ago and we have broken down the video as best we could to accommodate the course. I do apologize for the extra long initial video. You can get either version of the GameSalad Creator for free at the UI is slightly different but overall its the same process. While this is based on the Mac version of GameSalad Creator you can also do this in the Windows version of the creator. you can publish with this or replace the art once you are finished with development. We will provide you with artwork you are free to use as you wish. You will have a couple levels started and the foundation to build more levels after that. This is a Quick hour and a half course that will get you with a working game by the end of the course.
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